手機遊戲

Japan’s gamer gamble reaches the next level

Outside a suburban Tokyo supermarket, a small girl nags her mother for three Y100 coins.

Choosing one of the dozen machines in front of her, she feeds in the money and an opaque plastic sphere rolls out. She opens it and is crestfallen to discover inside a pirate rabbit in a purple frock coat. She wanted the blue one.

What does this episode represent? A harmless twinge of childhood disappointment or the source code of an intensely partisan “loot box” debate that threatens to bring the $135bn global video games industry into conflict with gambling regulators?

您已閱讀14%(562字),剩餘86%(3494字)包含更多重要資訊,訂閱以繼續探索完整內容,並享受更多專屬服務。
版權聲明:本文版權歸FT中文網所有,未經允許任何單位或個人不得轉載,複製或以任何其他方式使用本文全部或部分,侵權必究。
設置字型大小×
最小
較小
默認
較大
最大
分享×