騰訊

Lex_Tencent

Chinese teenagers have a lot of time on their hands. Or so it would seem – their obsession with online games has made Tencent China’s biggest internet company by market value ($50bn). Idle youths also helped Tencent report earnings over one quarter higher last year at Rmb10bn. That pushed up its shares by 4 per cent on Thursday. Not bad for a company which has quadrupled in value in the last three years.

Tencent now trades at 23 times this year’s earnings. The problem for investors in deciding whether this is fair, however, is that there are no real comparables. Tencent has a lot of social network functions similar to Facebook, but it also makes money from online games similar to Zynga. More than 90 per cent of its sales come from fees from users – for 10 yuan you can have a virtual pet. Advertising makes up the rest. That model helps it to produce more than twice the revenues of Facebook and four times those of Zynga each year.

But it is hard to keep teens engaged for long. Sales growth from subscription fees and virtual items on Tencent’s social networking platforms slowed to a fifth year on year in its fourth quarter, from 25 per cent during the same period in 2010. As a result, Tencent depends even more on its online games to support sales. And this translates into higher spend on advertising to capture gamers. The doubling in marketing costs last year dragged operating margins down by 7 percentage points to 43 per cent.

您已閱讀77%(1446字),剩餘23%(431字)包含更多重要資訊,訂閱以繼續探索完整內容,並享受更多專屬服務。
版權聲明:本文版權歸FT中文網所有,未經允許任何單位或個人不得轉載,複製或以任何其他方式使用本文全部或部分,侵權必究。
設置字型大小×
最小
較小
默認
較大
最大
分享×