Virtual goods such as Fortnite weapons and subscription services such as Microsoft’s Game Pass have become as important to the console industry as its traditional money spinner of high-priced standalone games, marking a turning point for the $60bn business.
《堡壘之夜》(Fortnite)裏的武器裝備等虛擬商品,以及微軟(Microsoft) Game Pass等訂閱服務,對遊戲主機行業的重要性已不亞於高價單機遊戲等傳統搖錢樹,標誌着這個600億美元的業務迎來一個轉折點。
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