遊戲

China’s gaming groups locked in battle for growth

It would make a great survival game: player must win over politicians and vault a 3,000-strong line of competitors all clamouring for regulatory approval, while also fighting rivals to grab the spoils in the world’s biggest market.

For online and mobile gaming companies that operate in China, where players spent $30bn last year — mostly on mobile games — that virtual scenario is morphing uncomfortably into reality.

Growth in the market, like others dependent on online users, is slowing. Regulatory approval for new games has been suspended since March, a byproduct of politics and a bureaucratic reshuffle. Competition for players’ attention is intensifying, with interest increasingly diverted to online video, shopping and news.

您已閱讀15%(733字),剩餘85%(4097字)包含更多重要資訊,訂閱以繼續探索完整內容,並享受更多專屬服務。
版權聲明:本文版權歸FT中文網所有,未經允許任何單位或個人不得轉載,複製或以任何其他方式使用本文全部或部分,侵權必究。
設置字型大小×
最小
較小
默認
較大
最大
分享×