After years of relying on “take it or leave it” technology that often failed to match their ambitions, business schools wishing to create virtual worlds or campuses for their students are taking matters into their own hands.
As the first article in this two-part series (“Fresh reality on campus”, February 24) explained, several schools established a presence on Second Life’s virtual world, with its sartorially and biologically diverse avatars and “islands” for rent, in the late 2000s. The site still has its adherents in business education but the overall results have been mixed.
Now a generation of virtual worlds is being developed in which schools can pick and choose the technologies and partnerships they want to suit their own design.